Cerium, digital sculpting, rendering and post.
From sphere to humanoid.
I constantly modernizing and develop my own workflow on 3D design. I made this project to test new possibilities and pass the way from idea to sculpture in Zbrush, UV maps in Rizom, materials and textures in Substance Painter, render in Octane and finally post-production in AfterEffect/Photohop. Cerium, like my other digital sculptures is named after geodes. This work exemplifies my curiosity and desire to be better digital artist, and to have higher communication skills with CGI teams in future projects.
Explore my 3D on